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three.js

by mrdoob

three.js is a JavaScript library for building 3D graphics that run in a web browser. It is used to create scenes, cameras, models and animations for websites and web apps.

Worth a lookEstablished, with a few things to check (listed below).

View on GitHubProject website

Stars
117.1k
Licence
MIT
Runs on
A browser
Setup
Moderate
Language
JavaScript
Age
6062 days

What you can do with it

  • Build interactive 3D product viewers for a website
  • Create browser-based games, animations or virtual and augmented reality experiences
  • Render 3D scenes using WebGL or WebGPU, with SVG and CSS3D options as addons

Make money with it

A freelance web developer could sell custom 3D product viewers or interactive web experiences to small businesses.

An idea, not financial advice. Check the licence before charging for anything built on it.

Ways a business could use it

  • Add interactive 3D product previews to an online shop to help customers see items from every angle
  • Offer 3D web visuals, configurators or virtual showrooms to clients as a freelance service

Can you use it commercially?

Free to use, change and sell, including in paid products. Keep the copyright notice.

Not legal advice. Read the project's licence file before building a product on it.

Getting it running

Install it from npm (the 'three' package) or load it from a CDN, then write JavaScript to build your scene.

Follow the official instructions in the project README.

Things to check

  • Requires JavaScript programming knowledge
  • Can be demanding on older devices and phones for complex scenes

Who's talking about it

Checked 28 Oct 2026. Summary drafted by AI from the project's README.

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