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TRELLIS.2

by microsoft

TRELLIS.2 is a 4-billion-parameter AI model from Microsoft that turns a single image into a fully textured 3D asset. It outputs meshes with realistic surface materials, including transparency, which can be exported as GLB files.

Worth a lookEstablished, with a few things to check (listed below).

View on GitHub

Stars
12.5k
Licence
MIT
Runs on
A gpu machine, with a GPU
Setup
Technical
Language
Python
Age
336 days

What you can do with it

  • Generate a textured 3D model from a single product or concept image
  • Export the result as a GLB file with realistic surface materials for use in other 3D software
  • Render a preview video of the generated asset under different lighting

Make money with it

A freelancer could offer image-to-3D asset creation for small shops and game developers, tidying up the generated models before delivery.

An idea, not financial advice. Check the licence before charging for anything built on it.

Ways a business could use it

  • Create 3D product models from photos for online shop previews or augmented reality viewers without paying a 3D modeller for each item
  • Produce quick placeholder or final 3D assets for games and visualisations, cutting asset costs

Can you use it commercially?

Free to use, change and sell, including in paid products. Keep the copyright notice.

Not legal advice. Read the project's licence file before building a product on it.

Getting it running

Clone the repository, then run the supplied setup script to create a conda environment. This needs Linux, the CUDA Toolkit and an NVIDIA GPU with at least 24GB of memory.

Follow the official instructions in the project README.

Things to check

  • Needs an NVIDIA GPU with at least 24GB of memory, so cloud GPU rental may be needed
  • Tested only on Linux
  • Complex installation that compiles several packages
  • Generated models may need manual clean-up for production use

Who's talking about it

Checked 28 Oct 2026. Summary drafted by AI from the project's README.

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