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Agent skills and plugins

Claude-Code-Game-Studios

by Donchitos

A template for Claude Code that sets up 49 specialised AI agents, dozens of slash commands, hooks and document templates arranged like a game studio team. It is meant to give solo game developers a structured process for design, coding, QA and release work.

Worth a lookEstablished, with a few things to check (listed below).

View on GitHub

Stars
29.8k
Licence
MIT
Runs on
Your computer
Setup
Moderate
Language
Shell
Age
260 days

What you can do with it

  • Run slash commands such as /brainstorm, /design-system and /sprint-plan to plan a game from idea to stories
  • Use engine-specific agents for Godot, Unity or Unreal Engine to help write and review game code
  • Run code reviews, balance checks, QA plans and release checklists before launching a game

Make money with it

An indie developer could use it to build and release small games faster, or offer prototyping and game development services to clients.

An idea, not financial advice. Check the licence before charging for anything built on it.

Ways a business could use it

  • A solo studio can use the design, sprint and QA workflows to keep a small game project organised without hiring extra staff
  • A freelance game developer can use the document templates and review commands to produce consistent design docs and release checklists for clients

Can you use it commercially?

Free to use, change and sell, including in paid products. Keep the copyright notice.

Not legal advice. Read the project's licence file before building a product on it.

Getting it running

You copy the repository's .claude folder (agents, skills, hooks and rules) into your game project and open it with Claude Code; the exact steps are in the README's Getting Started section.

Follow the official instructions in the project README.

Things to check

  • Requires Claude Code and a paid Anthropic subscription or API access
  • Many agents and skills can use a lot of tokens, so costs may add up
  • The README's own test found that the heavier documentation level produced a worse-ranked game than the minimal one
  • Output still needs human decisions and review

Who's talking about it

Checked 30 Oct 2026. Summary drafted by AI from the project's README.

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