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AnyPS5

by boykopovar

AnyPS5 converts PlayStation 5 executables into native Linux and Windows programs, using a relinker and replacement system libraries rather than emulation. It is aimed at game preservation and compatibility research.

Worth a lookEstablished, with a few things to check (listed below).

View on GitHubProject website

Stars
48.8k
Licence
GPL-2.0
Runs on
Your computer, with a GPU
Setup
Technical
Language
C++
Age
84 days

What you can do with it

  • Convert a PS5 executable into a native Linux or Windows format using the relinker
  • Use the browser-based web converter, where files stay on your device
  • Play ported games with a game controller, or with keyboard and mouse set up in an input mapping file

Make money with it

"

An idea, not financial advice. Check the licence before charging for anything built on it.

Ways a business could use it

  • A game technical consultancy could use it for compatibility research and interoperability testing on binaries it legally owns
  • A small developer could study how console executables map to desktop systems to inform its own porting work

Can you use it commercially?

Free to use. Anything you distribute that includes it must be open-sourced under the same licence.

Not legal advice. Read the project's licence file before building a product on it.

Getting it running

You build it from source in C++ by following the build instructions in the docs, or you can try the web converter in a browser.

Follow the official instructions in the project README.

Things to check

  • Work in progress: unsupported states crash the process with an error
  • Legal risk: users must supply their own legally obtained binaries, and the project is not affiliated with Sony
  • Console game porting may breach licence terms or local law depending on how it is used
  • GPL-2.0 only licence, which restricts how derived code can be reused commercially

Who's talking about it

Checked 27 Oct 2026. Summary drafted by AI from the project's README.

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